Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
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#GAConf Celebrates Progress Toward Accessible Gaming
Disability is created when game designers put barriers to access in their games, according to #GAConf organizer Ian Hamilton. Avoiding or removing those barriers is the goal of a group of developers committed to inclusive gaming who gathered in San Francisco for the one-day conference on February 27.
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Designing Game-Based Learning to Enhance Employee Work Life
Development teams often struggle to meet the demands placed upon them. They may become demotivated and unproductive. What they need is time to work on the factors that produce these symptoms. How can you help them with this? Well-designed games! Read about this approach here.
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Metafocus: Gesamtkunstwerk VR Games in eLearning
Virtual reality video games incorporate multiple art forms in creative new ways—everything from cinema to theater arts to fashion design and sculpture. Creators are already working on ways to include culinary and olfactory experiences. Current (yes, current) applications include eLearning and therapy. You may never think of eLearning the same way again!
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Gamification and Evidence-Based Practice
What do we know about the effectiveness of gamification? We know that it depends on the type and design of the game, the instructional goal, and the learner’s background. In a series of experiments detailed in the new fourth edition of e-Learning and the Science of Instruction, Richard Mayer has identified several factors that lead to better learning from games.
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Next-Generation eLearning: Learning Quests Combine Original Content, Story, Curation, and Gamification
Most eLearning design is still stuck in the 1990s. Can’t we easily replicate the type of online or app experience that most of us now take for granted outside the workplace? And why hasn’t this happened already? It may only require some reframing of the design and development process, and that has led to this concept of a learning quest. Read about it here!
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Convert Effective Instructor-led Training to Captivating eLearning
Learning and behavior scientists at the University of Southern California are finding new ways to digitize effective live training, keeping it captivating when blended into distance learning. A case study of one of their programs, undertaken for the US Army, is summarized in this article.
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Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games
We know a little about what works in virtual reality. We know a lot about what doesn’t. But corporate trainers excited about incorporating VR into their training programs can learn much from VR game designers and developers, 360-degree documentarians, and other entertainment VR content creators. This column explores best practices that you can apply to VR corporate training experiences.
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Game-Based Learning: When It’s a Worthy Investment
Game-based learning facilitates a deeper understanding than traditional eLearning courses. It is not confined by the content, audience, or delivery platform. But while it is possible to create a game for every online training event, it is not always feasible. Game development takes longer and costs more than slide-based eLearning. This article will help you know when to make the investment.
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How a Modern Approach to Learning Invigorated Training at MCAP and Boosted Customer Service
If goal statements for learning and development programs are to be more than aspirational, it takes a systematic approach that makes use of what we know about learning and performance to meet those goals and to generate results. This is the story of how a mortgage financing company used gamification and adaptive learning to improve its already exceptional training programs.
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Gamification, Social Collaboration, xAPI Technologies, and Sales-Training Success
Gamification has become a very effective strategy and is now more than just a catchphrase. However, the word itself doesn’t mean much without any implementation specifics. Here is an example of how gamification and xAPI technology solved a sales-training challenge for airlines.












