Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
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Register Now for the Realities360 Online Conference
The eLearning Guild is bringing you the Realities360 Online Conference May 6 & 7, where you can attend eight AR and VR-focused sessions led by industry experts.
By Christine Shaw • -
Everything You Need To Know about Simulation-Based Training
Jane Bozarth reviews the benefits of delivering simulation-based training, provides tips for overcoming obstacles, and discusses the rise of serious games.
By Christine Shaw • -
Simulations: Success Factors
Why should you use simulation-based training? Explore the benefits of simulations within the learning and development field, and review helpful tips for making your simulations successful.
By Jane Bozarth • -
A New Book About Game-based Learning Strategy: Emotify!
In Emotify!, Michael Sutton and Kevin Allen have produced a strategic guide to game-based learning for a wide range of learning designers and managers.
By Bill Brandon • -
How We Did It: Engage Your Learners with a Pop-Up Escape Room
Looking for a new idea to engage your employees in onboarding? The Pop-Up Escape Room will get the job done! It’s a team game they haven’t seen before.
By Tracey Stokely • -
Nuts and Bolts: Getting Ahead of Ourselves With Gamification
Karl Kapp shares anecdotes and insights about gamification in a video interview with Jane Bozarth.
By Jane Bozarth • -
Metafocus: Avoiding the Uncanny Valley in VR & Serious Games
What is the uncanny valley? Why is it a problem? How can we avoid it? Learn how to prevent your VR & serious games from looking almost-real and creepy.
By Matt Sparks • -
Karl Kapp Discusses Gamification in New Video Interview
Karl Kapp shares his knowledge on games and gamification in new Guild video interview.
By Jane Bozarth • -
Karl Kapp on Games and Gamification
In our first-ever video research report, Karl Kapp discusses the differences between games and gamification, how each can be used as an instructional strategy, using them with an eye toward improving performance, and the conditions that make them effective toward achieving learning goals.
By Jane Bozarth, Karl Kapp • -
L&D Gifts for the Holiday Season
Jane Bozarth shares ideas from members of The eLearning Guild to help you find the perfect gift this holiday season for someone who has a passion for L&D.
By Christine Shaw •











