Games & Learning
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
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L&D Gift Guide
Jane Bozarth offers gift suggestions for L&D practitioners and shares recommendations from members of The eLearning Guild community.
By Jane Bozarth • -
Metafocus: When Game Engines Are Cheap, Easy, and Good
Game engines and VR technologies are evolving rapidly, and this will have big impacts on L&D. Learn how to keep up and use this evolution to your advantage.
By Matt Sparks • -
Ukuleles and Kazoos Foster Fun at DevLearn19
You don’t have to go to Hawaii to experience ukulele. For the past five years, Jane Bozarth and Shawn Rosler have brought ukuleles to DevLearn.
By Susan Jacobs • -
Metafocus: Well-designed Failure in Serious Games
Learn how well-designed failure can make serious games more fun, engaging, and effective.
By Matt Sparks • -
Metafocus: Choosing a Serious Game Development Strategy
Learn the four categories of serious game developers, the pros and cons of each, and how to choose which is the right fit for your needs.
By Matt Sparks • -
Unreal Engine 4: Create Games, VR, and More For Learning
Learn how to use Unreal Engine 4 to develop simulations and virtual reality for eLearning.
By Bill Brandon • -
Metafocus: Strategies for Getting Unstuck During Game Design
In this article, you’ll learn the strategies used by professional game designers when they get stuck during the game design process.
By Matt Sparks • -
Toolkit: Axonify Update
Axonify has evolved into a very capable, AI-based authoring tool with a focused approach to microlearning. This review looks at the changes since 2016.
By Joe Ganci • -
Metafocus: Designing Effective Scoring Mechanics for Learning Games
Scoring is a major differentiating factor in game effectiveness and player engagement. Proper scoring mechanics are critical to creating engaging games.
By Matt Sparks • -
Metafocus: How Realistic Should Your Serious Game Be?
How realistic should your serious game be? Do the quality of the effects matter, or is the quality of the learning experience enough? Read on to find out.
By Matt Sparks •










