UX & UI

User Interface (UI) addresses the look and feel of an elearning solution. User Experience (UX) focuses on how users interact with and navigate an eLearning solution.





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  • Accessible eLearning Benefits All Learners

    Accessible eLearning Benefits All Learners

    Many individuals who prefer large type, enhanced contrast, or captioning on videos do not regard themselves as disabled, yet they benefit tremendously from accessible eLearning content; addressing those issues can make using eLearning easier, more convenient, and less frustrating. And if eLearning is easier to use, learners are likely to be more engaged and willing to complete the training.

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  • Ten Ways to Create Useful Hyperlinks

    Ten Ways to Create Useful Hyperlinks

    Hyperlinks in eLearning content can make the content more valuable to learners, but to be useful, the links have to be clear and meaningful. These 10 tips will ensure that links add value to your eLearning.

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  • Keep Design Focus on User Experience

    Keep Design Focus on User Experience

    User-centered design engages learners in all stages of design, development, and testing of eLearning products. This approach can help eLearning developers and designers avoid costly mistakes, achieve better design, and produce usable, successful eLearning modules.

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  • eLogic Learning to Unveil Brand-new User Interface at LSCon 2016

    eLogic Learning to Unveil Brand-new User Interface at LSCon 2016

    eLogic Learning announces a brand-new user interface to its award-winning eSSential LMS. Attendees at Learning Solutions 2016 in Orlando, Florida will be the first to get a sneak peek at the new interface and added LMS features.

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  • Nuts and Bolts: It’s Not Just About “Compliance”: Accessibility in eLearning

    Nuts and Bolts: It’s Not Just About “Compliance”: Accessibility in eLearning

    Accessibility in eLearning may be something that’s just isn’t on your radar—yet. Your eLearning materials should be accessible to everyone, including those with challenges like low vision and blindness, hearing loss and deafness, learning disabilities, and mobility problems. Here is a quick rundown on things you should be addressing in your design standards, and some help getting started.

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  • Responsive eLearning Is a Must-have, Not Just Nice-to-have

    Responsive eLearning Is a Must-have, Not Just Nice-to-have

    Responsive website design is the current darling of the web world and for good reason. Essentially, it means that content will respond to the screen size it detects. Here’s what you need to know about responsive design for eLearning, and some ideas to get you started using it in your projects!

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  • 61 Tips for Making Learning Memorable with Graphics and Visual Design

    61 Tips for Making Learning Memorable with Graphics and Visual Design

    Good graphics and visual design can make content both more understandable and more easily remembered. This eBook offers 61 tips to enhance and support your content and instructional designs.

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  • The Knowledge Management Genius of Amazon.com

    The Knowledge Management Genius of Amazon.com

    How does Amazon.com so effortlessly connect “zillions” of people with “zigabytes” of product information? The answer, in part, is through using advanced knowledge-management (KM) techniques. In the eLearning field, we can learn a lot from how Amazon approaches the relationship between customers and information.

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  • Learner Engagement: Tips for Responsive Design

    Learner Engagement: Tips for Responsive Design

    As the learning ecosystem expands, designers of technology-enabled learning must support delivery across a wide range of devices, operating systems, browsers, screen sizes, and resolutions. The key to this complex work is responsive design. Here is a collection of expert tips to help you make engaging experiences for your learners!

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  • Making mLearning Usable: How We Use Mobile Devices

    Making mLearning Usable: How We Use Mobile Devices

    In this report, Steven Hoober, with Patti Shank, analyzes the results of studies of how people hold, touch, and use the various tablet sizes, and explores the implications for the design of mobile interfaces and mLearning.

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