UX & UI
User Interface (UI) addresses the look and feel of an elearning solution. User Experience (UX) focuses on how users interact with and navigate an eLearning solution.
-
Book Review: Interface Design for Learning, by Dorian Peters
In Interface Design for Learning, Dorian Peters weaves together her work as a designer and specialist in user experience to give readers dozens of evidence-based strategies for designing effective learning experiences. Anyone tasked with creating learning interfaces, or curious about how design affects learning, should consider Peters’s book a must-have reference.
-
158 Tips on mLearning: From Planning to Implementation
Last year, the big question was “Should we do mLearning?” This year, the question is “How should we do mLearning?” This eBook provides 158 tips to help you every step of the way.
-
Accessible Online Courses: Techniques and Tips
Online courses open up a wealth of possibilities for many learners. Ensuring the accessibility of courses, including accessibility for users with physical or sensory challenges, takes advantage of eLearning’s flexibility and maximizes the potential of the learning experience. Here are five tips that show you how to remove barriers from your content.
-
Designing mLearning UIs with Blueprint
One of the challenges in mobile learning application development is breaking away from the default interfaces that we have used for years in desktop eLearning. Prototyping tools can assist designers in figuring out what really works on a mobile device. Read in this article about one such tool and the way the author uses it!
-
Customize Lectora’s Table of Contents with Visited-page and Chapter Icons
In Lectora-created eLearning content, users find it very helpful to have a table of contents, and to be able to identify which pages they have visited. This can involve a lot of work for the developer. However, it is possible to create a reusable solution so that much of the work only needs to be done once. Here’s a step-by-step guide to setting up the JavaScript and HTML to do the job.
-
Development Tips: Funky, Fun HTML5 Forms
Forms are a critical factor in user interaction design, yet they often fail to provide good data (or even to provide data at all). HTML5 offers new ways to deal with the problems of obtaining clean data. Here is an introduction to the new data types that you can put to work today.
-
62 Tips on Graphic Design, UI/UX Design, and Visualization for eLearning
Effective eLearning deliverables require more than just text and few random graphics. Good graphic design, user interface (UI) design, and user experience (UX) design aren’t optional – they’re necessary to ensure maximum learner comprehension and retention. This complimentary eBook features 12 top professionals offering graphic design, UI, UX, and visualization tips on areas including Highlighting Learning, Aesthetic Considerations, and Tricks and Tools.
-
Nuts and Bolts: Storyboarding Basics
Storyboarding your eLearning program makes a real difference in the quality of eLearning. It helps you organize your thoughts, ensures logical flow, contributes to reduced costs, and provides an excellent way to test your ideas. Storyboarding will also support branching and simulations, eliminating the “click here to continue” linear pattern typical of boring, ineffective eLearning.
-
Well Read: 100 Things Every Designer Needs to Know About People
Designers really need to know a lot about how people think and interact, yet so much of what we “know” turns out to be urban myth when researchers investigate. Fortunately, Susan Weinschenk has provided a handy, accessible, and affordable reference that fills in gaps and debunks the myths. Read the review here!
-
The Human Factor: Serious Game, Strategic Partnership
Mobile and social technologies can combine to support learning and performance, as can simulation and gaming. But games, simulations, and social technologies can also be combined collaboratively to support learning, performance, and other real-world tasks. Here is an example that also suggests a model for collaborative development of such applications.











